Will the Prince of Persia finally parkour his way back onto next gen consoles?
The internet has been abuzz with talk about the awaited return of Ubisoft’s Prince of Persia series after a trailer for a long-cancelled game was discovered on YouTube. Titled Prince of Persia Redemption, the video from 2012 (?!) had somehow gone undiscovered until a ResetEra user posted it to the popular games forum. The gameplay shows a pre-rendered animation of the Prince wall running, knife fighting, and of course, wielding the power of time to make his way through a crumbling city.
There’s no way to know how the full game would have turned out, but the video itself is pretty cool and the series has sorely been missing for the past couple generations. Check it out here:
While this video alone isn’t enough to be hard evidence that Ubisoft is gearing up for a full fledged new Prince of Persia title, it does come at a curious time. The video was discovered around the same time that a “Prince of Persia 6” domain name was registered.
It’s true that publishers often register domains or trademarks without purpose and merely to cover themselves legally if anything comes up in the future. However, with both these pieces of news about a series which was thought to be dead bringing it back into the public eye, could that mean Ubisoft has something in the works?
What’s even more suspicious is the age of the video. Dating back to 2012, it’s unlikely it was simply left undiscovered for 8 years. What is more likely however, is that it was left private on YouTube all these years and was only recently made public. But for what purpose? Has it simply been long enough now that revealing a cancelled game is of no consequence?
Or could it be that the Prince of Persia Redemption footage was made publicly available now to gauge interest for the series, or perhaps even to stir up enthusiasm again ahead of a future release. Coupled with the domain name and the ever present rumours that a Prince of Persia is in development at some level, these recent developments finally point towards an upcoming reveal.
While Ubisoft hasn’t commented on anything as of yet, this summer is shaping up to be the time for big game announcements. Could we finally see the Prince retake his throne? This is, after all, the series that brought us the hit feature film staring Hollywood heartthrob Jake Gyllenhaal.
Dodo Airlines will temporarily lay off 50% of employees starting this week as the airline struggles with fallout from the COVID-19 pandemic. The island-based airlines told Nook News that the reorganization will primarily affect front line workers.
For weeks, Dodo Airline locations across multiple island villages have seen empty airports full of vacant seats, with at most one villager per island opting to use the company’s services.
“To say goodbye to such a large proportion of our employees is a painful decision but one we are required to take,” said pilot and sole remaining employee Wilbur in a press release sent to villagers’ mailboxes.
Dodo Airlines’ parent company, Nintendo, is expected to to patch Orville, the Senior Operations and Administrative Manager, out of Animal Crossing: New Horizons in a future update. Wilbur will temporarily assume responsibility for administrative work as well as piloting all aircrafts.
“I think I get the gist of it,” Wilbur told Nook News. “I ask where they want to go, I tell them if they have a Nook Miles ticket on file, then I frantically slam on the computer keyboard, right?”
Wilbur also added he’s optimistic that this period will expose some redundancies in the Dodo Airline processes. “I noticed Orville always asks our customers to connect to the internet *after* they arrive. Why don’t we just assume they already want to connect *before* they arrive? Seems like a waste of time for everyone…”
We were able to speak with a former employee who wished to remain anonymous. The unnamed individual told us that they’re unconvinced the pandemic was the only cause for the layoff. “I think Wilbur just wanted me gone and this was a convenient excuse.”
The Legendary Sync Pair Giovanni & Mewtwo strike back in the hit mobile game Pokemon Masters for a limited time!
One of the most powerful Sync Pairs returns this week with Giovanni & Mewtwo in the Legendary Event: Lurking Shadow. This isn’t the first time they’ve shown up, but if you missed your chance to nab the pair last time or are new to the game, now’s your chance to add the infamous psychic Pokemon to your team.
Adding Giovanni & Mewtwo to your team
Unlike most Sync Pairs, Giovanni & Mewtwo aren’t available in the Sync Pair Scout and can only be found by playing the Lurking Shadow Event. Lurking Shadow is available under the Events tab in Explore. By completing both single-player and co-op Lurking Shadow boss areas, you’ll gain Custom Vouchers for the Giovanni & Mewtwo Sync Pair. You’ll need 800 Custom Vouchers to get them, but once you reach that number, they’re totally free. No battle required!
However, getting 800 Custom Vouchers will require some farming. Strong dark and psychic type Sync Pairs are a necessity. While single-player areas are easier and faster, co-op areas will gain significantly more rewards including Custom Buff Blends and Training Machines (more on this later). We recommend sticking to whatever highest level co-op area you can handle for farming.
You’ll mostly require strong dark type Sync Pair Pokemon to help you complete these areas (and you’ll want to aim to complete all of them for their First Time Bonuses) as well as some psychic and electric types.
The two best suitable dark type Sync Pairs for the job are Karen & Houndoom and Grimsley & Liepard, both available now in the Spotlight Scout. Secondary to them, Nanu & Persian or Cheren & Stoutland can also be helpful. For psychic types, if you managed to get Professor Oak & Mew recently, now’s their time to shine. If not, Sync Pairs Caitlin & Reuniclus or Calem & Mewstic will also be a big help. For electric types, Sygna Suit Elesa & Rotom are also available in the Spotlight Scout, but the always reliable Hau & Raichu work as well.
Upgrading Giovanni & Mewtwo
Once you’ve finally obtained the Sync Pair, the grind isn’t over. The items required for teaching Giovanni & Mewtwo new moves and skills as well as unlocking their level cap are only available for a limited time during Lurking Shadow.
You’ll need hundreds of Custom Buff Blends and Training Machines to get these to their max before the time limit is up, and as mentioned the best way to go about this is grinding those co-op areas over and over. Having powerful dark type Sync Pairs is crucial to higher level areas, so make sure you focus on getting your team as strong as possible to make the grind faster. You’ll also get a x3 bonus for the first match of each co-op area you play everyday so make sure to come back daily.
As with every Legendary Event, a new series of Missions has been added to help the item grind. Completing these missions requires using the Giovanni & Mewtwo Sync Pair, as well as repeatedly completing areas and will reward you with both custom items as well as Gems. You’ll likely complete many of these along the way during your grind, but it doesn’t hurt to take a look and make sure you’re hitting those requirements.
With that done and your Giovanni & Mewtwo Sync Pair fully kitted out, there’s one last grind left. In the Shop tab Exchange Items, you can exchange thousands of Custom Vouchers and Super Custom Vouchers to further level up Giovanni & Mewtwo’s Sync Move, as well as obtain Custom Power-Ups to increase their stats and number of stars. Excess Vouchers and Training Machines can be exchanged for Elite Four Notes, generic Buff Blends, Level-Up Manuals, and Custom Buff Blends if you need more.
When does the Legendary Event Lurking Shadow end?
The Lurking Shadow event ends on March 16, 2020 at 12:59 a.m., so make sure you obtain and finish upgrading your Giovanni & Mewtwo Sync Pair before then! This now marks the second time the Legendary Sync Pair has made an appearance and in all likelihood they may return again in the future, perhaps with another reward adjustment.
Nevertheless, we have no idea if and when they’ll be back, so use this chance now to capture and upgrade the powerful Sync Pair before they’re gone again!
The members of BTS aren’t just lovers of music: time and time again they’ve brought up in interviews the other pop culture genres that they spend their time with, such as anime and video games. But what specific games are BTS obsessed with? These are the the favorite video games of BTS. Continue reading “What Video Games Do BTS Play?”→
2020 already getting you down? Well let’s step back into the safety of 2019 one last time for Button Masher Media’s Very Official Top 10 Games of 2019 as Decided By Averaging Out its Crew’s Favourite Games of 2019! These aren’t just the best games of last year, they’re scientifically the best games of last year.
10. Fire Emblem: Three Houses
16 games deep in the series and Fire Emblem still manages to put out possibly its best entry yet on the Switch. Three Houses combines a Persona-like school system with newly revamped classic tactics gameplay to create an experience that’s both comfortable and fresh. Packed with charming characters and an intense branching story, Three Houses is a quality package that I can’t wait to continue exploring through each of its varying paths. – Nic
9. Kingdom Hearts 3
I fully expected Kingdom Hearts III to be a bad game that I ended up liking, but I was surprised to learn it was legitimately a good game that I ended up loving. The story of Kingdom Hearts and its absurdity is often at the heart of the criticisms directed towards it, but if anything I wished the game went even more absurd with its finale; things mostly played out as you imagined, characters’ mysterious identities either remained unknown or ended up being the most commonly guessed fan theories, and as has been documented many times over, the meat of the Kingdom Hearts bullsh*t doesn’t come until way too late.
Despite my every complaint, this is still the game that brought us the Donald Duck Zetta Flare and for that I must love it. – Corey
8. Dragon Quest XI S: Echoes of an Illusive Age – Definitive Edition
Dragon Quest XI is the book you cozy up with under a warm fire. To paraphrase Kotaku’s Tim Rogers, (the phrase that sold me on the game, I’ll have you know,) “Dragon Quest is a bedtime story” — it’s full of these wonderful, wholesome little fantasy vignettes (the 80-100 hour story is comprised of bite sized arcs that can be completed in an hour or two) that are perfect to get lost in. I don’t think I’ll finish this game any time soon and I’m fine with that. Every time I pop in I’m left completely satisfied by the charm, characters, colours, and combat of the little arc I just played through. – Corey
7. Baba is You
Puzzle solving in its most pure form. Almost every single level made me feel like a genius when I solved it. And clever use of nonlinear level select made it a lot harder to get stuck. – Evan
From Software has perfected the art of Souls-like combat with Sekiro. Blocking, dodging, parrying, and striking down tough opponents has never felt so immensely satisfying (and challenging), and its made all the more exciting in a fantasy rendition of 16th Century Japan that is both beautiful and terrifying. I’ve don’t think I’ve ever had so much fun cursing at a game before. -Nic
5. Resident Evil 2
Resident Evil 2 perfectly brings old school horror to the current generation with a remake worthy of the original’s lofty reputation. REmake 2 captures the terrifying spirit of the PSOne classic while providing just enough updates for modern sensibilities and shake-ups for series veterans. With brilliant pacing, cheesy puzzles, and heart-racing action, it’s scary how good Resident Evil 2 is. – Nic
4. Death Stranding
Death Stranding is technically everything you’ve heard said about it by critics who didn’t love it. It’s slow, cumbersome, on the nose and other times obtuse. And still I adore this game. Despite the years of the internet exclaiming “what is this game?!” it’s a pretty simple answer: it’s the new Kojima video game. It isn’t quite a new genre, a world changing piece of art, or anything else you can’t wrap your head around. It’s a good game about getting from point A to point B. And it makes you feel good about helping people. What isn’t to like about that? – Corey
A world that pulled me in, combat that felt and looked satisfying, and so much mood. The base PS4 performance was a big bummer though. – Evan
2. Outer Wilds
Went into this game knowing very little and it blew me away. By far the most creative game I’ve played in years. The sense of exploration, all the wow moments, the clever puzzles, and the joy of piecing together the mysteries. Definitely best to go into this one blind. – Evan
1. Apex Legends
When it comes down to it, most of the time I spent thinking about playing video games this year was in relation to Apex Legends. How I could improve my Lifeline game. How I could create a better dynamic with my crew. How other players were able to destroy us with what seemed like such ease. I tried the Battle Royale genre a few times over before Apex dropped but nothing stuck. This game does it so elegantly with its masterful maneuvering, endearing characters, clever world design, and game changing ping system. Dear lord, the ping system. – Corey
First time I was able to get into a Battle Royal game, always wanting to play one more match. – Evan
Respawn Entertainment continues to prove they know how to make a pretty good shooting game. Apex Legends captured my attention far longer than any other BR game thanks to its tight controlling gameplay, fun character abilities, and by providing a fun outlet for my group of friends to discuss finer conversation topics such as: Were the siblings in Life with Derek into each other? Who does the best Tim Curry impression? Is juggling a worthwhile life skill?
Layers of Fear 2 is a nightmarish experience, unlike any other. But is it also fun to play?
The first Layers of Fear, developed by Bloober Team, was a surprise horror hit, and one that I liked a lot. It was a simple walking-sim, but what It lacked in complex gameplay it more than made up for with insane visuals and set pieces, terrifying atmosphere, and a disturbing story. Layers of Fear 2 amps up all of this with multiple diverse environments, a more intriguing story, and some much-needed gameplay mechanics. While two of these enhancements make the sequel a worthy improvement, one of them, unfortunately, holds the game back.
Like the first, you’ll again take the role of a tortured artist, this time an actor taking directions from an unseen and very creepy director. In doing so, you’ll travel and explore the secrets of your past to build your new “character.” In gameplay terms, this means making decisions at critical moments of the story and choosing whether to obey or disobey the director, leading to different endings.
While the story starts very abstract, by picking up collectibles that fill in the gaps of your backstory, it slowly starts to come together. There’s a bit of meandering and obtuseness when it comes to unraveling it all, and you might end up guessing the twists before they happen, but it still ends satisfyingly. If nothing else, it’s a step up from the last game’s story, and the perfect framing for an exploration of the mind.
This time around though, Bloober Team have swapped out a mansion with a painting motif for a cruise ship steeped in old-timey film imagery. And like the first, exploring the world is the best part about it. From the moment I saw the first trailer for this game, I loved the idea of taking the idea of a cliched haunted mansion and instead putting it on a ship.
And while this new locale doesn’t quite live up to my expectations (there’s still a lot of running around empty hallways), the game managed to successfully subvert them by drastically changing the environments for every level. Not to get too much into spoiler territory, but Bloober Team does not let the initial cruise ship idea constrain them at all. Levels just keep getting more abstract and creatively frightening, and it’s exciting knowing you could literally go anywhere around the next corner.
My time with Layers of Fear 2 was like descending into madness as the world decayed to reflect the main character’s fractured mind. If you can, I recommend playing this game in one extended sitting for the best mind-trip experience. It will truly feel like you’ve traveled through a nightmare and back again.
The film motif is used to great effect too. Every chapter is precluded by a creepy old-timey movie and interspersed with loading screens ripped straight out of famous horror titles. You’ll solve puzzles that have you playing with the idea of cinema and find crazy (if a bit distracting) references to famous movies and the history of cinema. Long segments of gameplay will even revert to black and white to surprisingly beautiful and eerie effect. Enemies will stumble after you with a cool jittery stop motion effect.
Speaking of which, in contrast to the first, Layers of Fear 2 does introduce enemies and puzzles. We ain’t no walking sim anymore. But maybe it should have been?
As I’ve previously discussed, I’m not the biggest fan of chase scenes in horror games. Especially mandatory ones that don’t give you any offensive or stealth options, and result in instant game overs. Add to that an ear-splitting jump scare on every failure, and you’ve got a recipe for frustration.
Unfortunately, this is where Layers of Fear 2 starts to decline in my eyes. One or two chase scenes to mix up gameplay would have been exciting, especially in a game where the only thing you have to fear is fear itself. But then comes another scripted chase. Then another, and another. It did admittedly get less frustrating as I got a handle on first-person running through almost pitch-black areas, but it was nevertheless an annoying experience.
And this isn’t the only instance of being suddenly ripped right out of the game with a death, as you’ll have to dodge… beams of light and gusts of wind? All of this wouldn’t have been so bad if you’d been given a few more options – maybe a way to stealth around a monster or hide from it after being caught, but it instead just devolves into a game of trial and error.
I eventually had to take off my headphones because I was getting so sick of the overly loud jump scare noises at every game over. For a game as immersive as this, the choice to have such sudden and often game over opportunities is a strange one. And seriously, dodging a beam of light through a maze isn’t scary or fun.
Another added gameplay mechanic is the inclusion of light puzzles, but they’re not much to write home about. Most of them are either braindead easy (solve a security lock with the code literally written beside it) or simple scavenger hunts. I found myself getting stuck on a few of these puzzles, just thinking there was no way the solution was as easy as presented, only for that to really be the case.
For as wildly creative as the world gets, I just wish the mechanics imitated this as well. It may seem odd to complain about the actual addition of gameplay elements, but when they’re as aggravating as the enemy encounters or as simple as adding numbers together, I wonder if they were necessary at all.
Obviously, I have some mixed feelings on Layers of Fear 2. The highs are certainly higher than the first, with a cranked-up intensity to the world and a more intriguing story. But there are more than a few moments of frustration that I never had with the original either, while at the same time I do appreciate the improvement on player agency. Maybe others will enjoy these sections more than me, or maybe I’m just bad at video games .
Overall, I still enjoyed my time with Layers of Fear 2. Not all of it, but I play these games for their horrific imagery and atmosphere, and the game delivers that in spades. For a creatively terrifying experience like none other, one that relentlessly throws every kind of horror you didn’t even know was possible at you, Layers of Fear 2 is worth the nightmares.